Friday, 14 November 2008

Buy A Wii Fit for Christmas



Designed to help you become more aware of your physical condition, Wii Fit invites you to have fun and get healthy in the process. With exercises that focus on helping you to improve balance and posture, change your Body Mass Index or simply relax, Wii Fit uses the latest technology to assist you in leading a healthier lifestyle.

The first step is putting your feet on the state-of-the-art Wii Balance Board in order to get an overview of your present fitness level. By measuring your BMI (Body Mass Index), analysing your centre of gravity and calculating your athletic ability via a couple of simple tests, the software determines your Wii Fit Age - a measure unique to the game which could range from 2 to 99.

Wii Fit features more than 40 different exercises across four areas of training. Burn calories with the Aerobic Exercises, work on your balance and posture with the Balance Games, bulk up with the Muscle Workouts or learn to stretch and relax with the Yoga poses. Featuring everything from Step Basics to Snowboarding, Rhythm Boxing to Jogging, Wii Fit offers a vast range of entertaining activities that will keep you interested in working out and encourage the rest of the family to give it a try.

To help you keep track of your progress, Wii Fit includes a special Wii Fit Channel that allows up to eight people to store and compare their personal fitness profiles, and also takes account of any exercise done away from the Wii Balance Board - ensuring you have an accurate overview of your fitness. And when you do make progress, you won't only be able to see it represented by a graph, but by the changing waistline of your chosen Mii character.

Take the first step on the road to a healthier lifestyle with Wii Fit!

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Monday, 3 November 2008

The "missing" elements in the latest Mario and Zelda Wii Games

In a recent interview, Nintendo’s Shigeru Miyamoto stated that he believed something was “missing” in the latest installments of his two most popular series: Zelda and Mario.

That’s right; Miyamoto said that both Super Mario Galaxy and Legend of Zelda: Twilight Princess were lacking. In what he did not say, but he feels that other leading games have something his do not. He made it clear that Twilight Princess was not a bad game, just missing something he couldn’t put his finger on.

About Super Mario Galaxy, he mentioned, “And while, personally, I feel like Super Mario Galaxy was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design. And so this is something I've been talking to both of those teams about."

I agree that it does feel like there is a certain lack of a specific kind of depth in those games that we do see in other franchises. On the part of Mario Galaxy, it’s true that design is in many ways responsible, but there’s something else, too. And I have a pretty good idea of what it is. It’s the aspect of each series that has failed to evolve with almost every other major franchise: characters and story structure.

In terms of the depth-of-character, it’s understandable that they haven’t acted until now. Nintendo’s characters are well-known almost world-wide. What if they give Link from Legend of Zelda a personality, and large groups of people say, “That is not how I imagined him!” Besides, it is true, as Nintendo once said, that Link acts as the “Link” between the player and the character onscreen, and if Link had a specific personality people could not project themselves onto him as well.

However, if Link was truly the “Link”, shouldn’t we be able to customize his looks, or at least clothing? Choose in what manner he talks with people, and the kinds of weapons and abilities he uses? No, the games do not attempt to do this at all. Instead, (in the case of Twilight Princess) they give us a world full of characters, bursting with back-story and, in some cases, inner struggles. But when the main character has no voice or personality, the character dynamics needed to effectively portray these events and character aspects are inconveniently absent. The decision Nintendo has made is not like choosing “this” instead of “that”, it’s a complete absence of both.

The “characters” aspect may not apply so much to Super Mario Galaxy, but the “story structure” aspect does. Searching for star after star and unlocking new worlds is a heck of a lot of fun, but it does start to drag. People just aren’t as driven to beat the game as the case with other franchises any more.

Again, they are both great games, but they are missing the kind of depth that other games have. Shigeru Miyamoto is apparently putting a lot of thought into this, so let’s hope he’ll be able to make the right choice, and lead both series in the right direction.

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Sunday, 2 November 2008

Why The Conduit Will Open New Doors For The First-Person Shooter Genre

When the Nintendo Wii was released in 2006, it was immediately dismissed by many first-person shooter developers, who believed the system had neither the power, nor the technology to produce a great shooter. Though this belief has arguably been disproved more than once, next year's "The Conduit" may cause many developers to completely rethink their position.

Conduit has the potential to be superior to the majority of most competitors on the rival and often-touted "most powerful" systems, the X360 and PS3. Here are a couple of reasons why. These conclusions are based upon what data we can glean from the game developers and the demos they have released thus far.

First of all, The Conduit's visuals will be almost as technically proficient as shooters on "graphically superior" consoles, if not more so. The developers of Conduit have created what is called the Quantum3 engine, capable of utilizing features that gamers have come to expect from the X360 and PS3. Examples include: bump mapping, material based bloom, dynamic water effects, and color gloss maps.

You may not know what many of those expressions mean, but apparently neither do many Wii shooter developers; so this is in many ways a big and much-deserved step for the console. When the game was presented at press conferences, gamers could not tell the difference between the graphics in The Conduit and in other Xbox 360 games. Secondly, and probably most importantly, The Conduit will have better, more precise control. This is a point that should not require much explanation. Not only will the game utilize the WiiMotionPlus attachment for more accurate aiming, but the game's controls themselves are completely up to the gamer. An example of what this means is that at any point in the game, the gamer can pause and edit pointer sensitivity, or map button controls.

Far too many games developers focus on graphics and therefore have not invested as much in developing games for the Wii as they have for the rival consoles, the Xbox 360 and PS3. When a representative of the first-person shooter developer Epic was asked whether or not they would be developing for the Wii, their answer was, "Why? That would be like a step backward!" This reveals an imbalanced emphasis on graphics, an area where the Wii is perceived to be at a disadvantage.

If developers such as Epic would put themselves in the shoes of gamers, they would recognize that graphics is only one piece to the gaming puzzle. Also important are the visuals themselves, and the gameplay. Gamers know that when developers focuse on making better and better graphics, they are prone to completely overlook opportunities for innovation in gameplay. Developers who realize that the gameplay is ultimately all that matters will find themselves rewarded in the marketplace.

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