Friday, 14 November 2008

Buy A Wii Fit for Christmas



Designed to help you become more aware of your physical condition, Wii Fit invites you to have fun and get healthy in the process. With exercises that focus on helping you to improve balance and posture, change your Body Mass Index or simply relax, Wii Fit uses the latest technology to assist you in leading a healthier lifestyle.

The first step is putting your feet on the state-of-the-art Wii Balance Board in order to get an overview of your present fitness level. By measuring your BMI (Body Mass Index), analysing your centre of gravity and calculating your athletic ability via a couple of simple tests, the software determines your Wii Fit Age - a measure unique to the game which could range from 2 to 99.

Wii Fit features more than 40 different exercises across four areas of training. Burn calories with the Aerobic Exercises, work on your balance and posture with the Balance Games, bulk up with the Muscle Workouts or learn to stretch and relax with the Yoga poses. Featuring everything from Step Basics to Snowboarding, Rhythm Boxing to Jogging, Wii Fit offers a vast range of entertaining activities that will keep you interested in working out and encourage the rest of the family to give it a try.

To help you keep track of your progress, Wii Fit includes a special Wii Fit Channel that allows up to eight people to store and compare their personal fitness profiles, and also takes account of any exercise done away from the Wii Balance Board - ensuring you have an accurate overview of your fitness. And when you do make progress, you won't only be able to see it represented by a graph, but by the changing waistline of your chosen Mii character.

Take the first step on the road to a healthier lifestyle with Wii Fit!

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Monday, 3 November 2008

The "missing" elements in the latest Mario and Zelda Wii Games

In a recent interview, Nintendo’s Shigeru Miyamoto stated that he believed something was “missing” in the latest installments of his two most popular series: Zelda and Mario.

That’s right; Miyamoto said that both Super Mario Galaxy and Legend of Zelda: Twilight Princess were lacking. In what he did not say, but he feels that other leading games have something his do not. He made it clear that Twilight Princess was not a bad game, just missing something he couldn’t put his finger on.

About Super Mario Galaxy, he mentioned, “And while, personally, I feel like Super Mario Galaxy was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design. And so this is something I've been talking to both of those teams about."

I agree that it does feel like there is a certain lack of a specific kind of depth in those games that we do see in other franchises. On the part of Mario Galaxy, it’s true that design is in many ways responsible, but there’s something else, too. And I have a pretty good idea of what it is. It’s the aspect of each series that has failed to evolve with almost every other major franchise: characters and story structure.

In terms of the depth-of-character, it’s understandable that they haven’t acted until now. Nintendo’s characters are well-known almost world-wide. What if they give Link from Legend of Zelda a personality, and large groups of people say, “That is not how I imagined him!” Besides, it is true, as Nintendo once said, that Link acts as the “Link” between the player and the character onscreen, and if Link had a specific personality people could not project themselves onto him as well.

However, if Link was truly the “Link”, shouldn’t we be able to customize his looks, or at least clothing? Choose in what manner he talks with people, and the kinds of weapons and abilities he uses? No, the games do not attempt to do this at all. Instead, (in the case of Twilight Princess) they give us a world full of characters, bursting with back-story and, in some cases, inner struggles. But when the main character has no voice or personality, the character dynamics needed to effectively portray these events and character aspects are inconveniently absent. The decision Nintendo has made is not like choosing “this” instead of “that”, it’s a complete absence of both.

The “characters” aspect may not apply so much to Super Mario Galaxy, but the “story structure” aspect does. Searching for star after star and unlocking new worlds is a heck of a lot of fun, but it does start to drag. People just aren’t as driven to beat the game as the case with other franchises any more.

Again, they are both great games, but they are missing the kind of depth that other games have. Shigeru Miyamoto is apparently putting a lot of thought into this, so let’s hope he’ll be able to make the right choice, and lead both series in the right direction.

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Sunday, 2 November 2008

Why The Conduit Will Open New Doors For The First-Person Shooter Genre

When the Nintendo Wii was released in 2006, it was immediately dismissed by many first-person shooter developers, who believed the system had neither the power, nor the technology to produce a great shooter. Though this belief has arguably been disproved more than once, next year's "The Conduit" may cause many developers to completely rethink their position.

Conduit has the potential to be superior to the majority of most competitors on the rival and often-touted "most powerful" systems, the X360 and PS3. Here are a couple of reasons why. These conclusions are based upon what data we can glean from the game developers and the demos they have released thus far.

First of all, The Conduit's visuals will be almost as technically proficient as shooters on "graphically superior" consoles, if not more so. The developers of Conduit have created what is called the Quantum3 engine, capable of utilizing features that gamers have come to expect from the X360 and PS3. Examples include: bump mapping, material based bloom, dynamic water effects, and color gloss maps.

You may not know what many of those expressions mean, but apparently neither do many Wii shooter developers; so this is in many ways a big and much-deserved step for the console. When the game was presented at press conferences, gamers could not tell the difference between the graphics in The Conduit and in other Xbox 360 games. Secondly, and probably most importantly, The Conduit will have better, more precise control. This is a point that should not require much explanation. Not only will the game utilize the WiiMotionPlus attachment for more accurate aiming, but the game's controls themselves are completely up to the gamer. An example of what this means is that at any point in the game, the gamer can pause and edit pointer sensitivity, or map button controls.

Far too many games developers focus on graphics and therefore have not invested as much in developing games for the Wii as they have for the rival consoles, the Xbox 360 and PS3. When a representative of the first-person shooter developer Epic was asked whether or not they would be developing for the Wii, their answer was, "Why? That would be like a step backward!" This reveals an imbalanced emphasis on graphics, an area where the Wii is perceived to be at a disadvantage.

If developers such as Epic would put themselves in the shoes of gamers, they would recognize that graphics is only one piece to the gaming puzzle. Also important are the visuals themselves, and the gameplay. Gamers know that when developers focuse on making better and better graphics, they are prone to completely overlook opportunities for innovation in gameplay. Developers who realize that the gameplay is ultimately all that matters will find themselves rewarded in the marketplace.

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Friday, 31 October 2008

Video Gaming Technology Can Enhance Learning

Video games are not just for fun; they can also aid in helping you acquire valuable training and skills.

Flight Simulator Software
One of the earliest examples is that of flight simulators. Mechanical methods of flight simulation have been in place almost as long the airplane itself. Clearly the importance of training in a safe environment was recognized early on.

However, the advent of computer-driven flight simulation allowed for a much more realistic learning experience. The modern version boasts realistic colors, including daytime and nighttime variations, and furthermore can easily track flight instruments.

One of the most popular flight simulation games is produced by Microsoft. It is also one of the oldest, and in fact it was produced for three years even before Windows was released to the market! As such, the flight simulator program is the oldest continuously running franchise that Microsoft has on the market, further testifying to the timeless nature of this particular application.

Typing Tutor Software
Another early use of the computer for education is typing tutor software. Computers are ideally suited for this task because the computer can easily track typing speed and errors. Not only that, the computer can also track which keys produce the most errors.

Since typing is one of the most important skills associated with using a computer, typing instruction is a valid use of computer education and will likely remain so for as long as we have computers.

Students can benefit by using the typing tutor every day, particularly while they are still learning how to type. Typing tutor software often employ the use of games so that the student does not even realize they are "learning".

This can allow for great progress in a short amount of time. The benefits of enhanced typing skill include: greater speed, greater accuracy, and reduced frustration while working on the computer. Greater accuracy means fewer mistakes and a lessened need to employ double-checking by others.

Language Instruction Software
Many students have reported excellent results from the use of computer software to learn a new language. This type of software is valuable due to the interactivity inherent in this technology. It allows for an "immersion" type of learning, in which one actually begins to think in the new language rather than simply learn how to translate from one language to another.

Language instruction programs will often employ the use of pictures to give a command. This method particulary benefits the visually-oriented reader and certainly aids in helping the student embrace the new language.

Language learning software will also give commands in the language being learned, so the student actually hears the language spoken correctly. This method is a clear advantage over instruction solely from books.

Whatever you need to learn, you can probably find a software program to help you learn it.

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Thursday, 30 October 2008

5 Games Wii Owners Should Already Have

So you finally got your own Nintendo Wii. Now what? What games should you purchase first? Here are five games you should should not hesitate to buy and enjoy right away.

#5: Medal of Honor Heroes 2

Medal of Honor Heroes 2 was one of the first shooters to properly implement pointer control on the Wii. The game features online multiplayer and two single-player modes: Arcade and Campaign, both boasting fast-paced and highly replayable WWII shooting action.

#4: Legend of Zelda: Twilight Princess
The newest Zelda is bigger and better than ever before. The new visual style harkens back to the N64 games, with realistic character models and environments, versus the cell-shaded ones in Legend of Zelda: Windwaker on the Gamecube. This and the large, immersive world, as well as the cinematic presentation of the story, make this an epic action-adventure well worth playing.

#3: Mario Kart Wii
Ever since it debuted on the SNES, the Mario Kart series has been no stranger to Nintendo's systems, and is renowned for its deep combat-racing gameplay, especially when it comes to the game's multiplayer. Although the Wii remote's motion controls are surprisingly well utilized for this game, Gamecube and Classic Controllers are also compatible. Another feature worth mentioning is the ability to transport Mii's onto the game and using them as racing characters.

#2: Super Smash Bros. Brawl
Smash Bros. is commonly recognized as one of the best fighting game franchises ever, and Brawl is no exception. The vast, well-balanced character roster alone is impressive enough, but just wait til you get to the gameplay itself, often harked as one of the deepest fighting game combat systems out there. The game's multiplayer is for up to four players, all of which are dropped on a two-dimensional "stage", where the objective is to send all the other players flying off. The roster itself is all based on videogame characters. If Mario and Sonic the Hedgehog were to face off, who would win? Now we can find out.

#1: Super Mario Galaxy
Super Mario Galaxy is possibly the best Mario game, or even best platformer game yet. The graphics are some of the best the Wii has seen so far, and the gameplay puts to use many mechanics that are both new and innovative. The most prominent of these is the planet physics that take place as you leap between floating spheres and other objects in outer-space. This and the spectactular visuals showcased in each of the game's fabulous worlds make this a game you cannot afford to miss.

Now, do not waste any more time; go down to your favorite local store or navigate to a reputable online store and pick up these games. Each one will provide you with hours of enjoyable playing time either by yourself, with friends, or family members.

Visit http://www.4nintendowii.co.uk/ - for the best Nintendo Wii prices in the UK.


Wednesday, 29 October 2008

Getting the most out of your Nintendo Wii

Considering the Nintendo Wii shortage, chances are that you have worked hard to get your own. So, now that you finally have one, do you want to get the most out of it? Here are a few ways to do just that.

First, and perhaps most importantly, get some rechargable batteries and a battery charger. Any even better solution is a charging station for directly restoring power to the batteries through the Wii Remotes.

Here's why this is important: the WiiMote's battery power runs dry at about 60 hours of use; less than half that time if you're using a Nunchuk. Recharging your own batteries will save a lot of time and effort, versus running to the store to buy fresh batteries every several days, and running out at inconvenient times. Of course, a good recharger and batteries will also save you some money too.

Second, buy yourself some component connector cables for the Wii. It may be hard to believe, but by merely replacing the original cords, your image quality will improve dramatically. This improvement is definitely worth the money, wouldn't you say?


Third, you can pick up a wireless sensor bar. The cord for the initial sensor bar is weak, flimsy, and gets in the way and can get tangled in other cords. All of these drawbacks of the original sensor bar interfere with your playing experience.

Fourth, plan to get a Wii SD memory card. The Wii's internal memory is quite roomy, but eventually you'll need to start storing files on an external drive; especially if you want to download classic games on the Wii's Virtual Console.

Fifth, you may want to consider buying one or more organizing cases for your Wii. These can be very helpful for keeping all of your Wii gear together, especially if you pack it from one place to another.

Sixth, the Wii controllers come in different colors that might be interesting to you. For example, you can buy a pink controller and Nunchuck combination.

Seventh, there are numerous specialty controllers designed to enhance your enjoyment and playing experience of many games. For example, you can buy a pair of boxing gloves. Also available are ping pong paddles, racing car steering wheels, the sport pack (which includes a tennis racquet, golf club, and baseball bat), laser swords, numerous guns and rifles, guitars, fishing rod, dance pad, drum pads, as well as upgrade or specialty versions of the WiiMotes or classic controllers.

Investing a little time and money into getting the best Wii hardware suited to what you like to play and how you like to play it will reap huge dividends in your enjoyment of your Nintendo Wii.

Visit http://www.4nintendowii.co.uk/ - for the best Nintendo Wii prices in the UK.

Tuesday, 28 October 2008

Top 5 Fighting Games For Wii

In the past couple years the Wii has seen a good amount of fighting games, and quite varying in quality; some atrocious, some gems. Here is list of the top five games that fall into the latter category.

#5: Guilty Gear XX Accent Core
The Guilty Gear series is well-known for it's wild, twitch-based 2D fighting action. Though the game's anime-style characters can be over-the-top in appearance and nature, the goofiness only adds to the fun. Just be sure to hook up a Gamecube or Classic controller. The action is just too frantic and fast-paced to be handled with waggle without injuring yourself.

#4: Naruto: Clash of Ninja: Revolution 2
The Naruto: Clash of Ninja franchise originated on the Gamecube but has quickly found a home on Nintendo's new console, the Wii. The sequel to Naruto's initial venture on the Wii acts as more of an expansion than an entirely new game. Revolution 2 features an expansive, more balanced character roster, new forms and abilities, new stages, and an all-new story mode.

The ability to use use hand signs to built up energy without even attacking, as well as being able to wrap a exploding spell scroll around a kunai knife before throwing it (resulting in a successful "letter bomb") are very welcome additions, although partly because they simply should have been there in the first place.

In any case, it's certainly a worthy installment in the series, and deserves to be checked out, especially if one has not played the first, and even more so if one is a fan of Naruto.

#3: Mortal Kombat: Armageddon
Above all else, Mortal Kombat is so well-known because of it's extremely violent battles. The aftermath of every fight is a bloody, gory mess. Not only that, but the kills invoked at the end of each match often involve dismemberment, decapitation, and other such bloody techniques.

In a way, Armageddon serves as a definitive installment. It's a collection of almost everything fans have experienced up until now. The character roster boasts over 60 playable characters, most all recycled from Mortal Kombat games over the years.

Online play and a vast amount of content make this a worthy fighting game, and an especially good chance for those who have never played a Mortal Kombat game up until now.

#2: DragonBall Z: Budokai Tenkaichi 3
The latest and best Tenkaichi game also happens to be simply one of the best fighting games on the Wii yet. The reason for this becomes clear when you understand the nature of the gameplay.
The multiplayer battles are splitscreen. Each player maneuvers his character over the open landscape, flying, swimming, and blasting their way into and through each other.

There are practically dozens and dozens of types of powerful techniques, many unique to certain particular characters, which is quite feat when you see that are almost 200 playable fighters.
The 3-dimensionallness of the open-stage battles make this the future of fighting.

There are so many things to do and places to be in each stage, (not to mention the amount of characters you can be) it's highly improbable for the exact same thing to happen twice. Talk about replayability!

1#: Super Smash Bros. Brawl
Some have called Smash Bros. a button-masher's game. But the truth is far from that. Smash Bros. has one of the deepest combat systems in any fighting game yet.

The latest game in the series, Brawl, takes the fight to a whole new level with "Final Smash". Each character has one, an ultimate attack which can be activated by breaking the "Smash Ball" when it floats onstage. Brawl could be compared to Guilty Gear, only with slightly more realistic visual effects and attacks.

But what really makes Smash Bros. so unique is it's fighters, which are based on renowned videogame characters. Only in a fighting game like Brawl can you see characters like Sonic the Hedgehog, Snake from Metal Gear Solid, Ike from Fire Emblem, and Mario himself all head-to-head.

With more characters, stages, and items than ever before, this is a fighting game not to be missed.

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Monday, 27 October 2008

5 Beneficial Skills And Behaviors You Can Learn By Playing Video Games

Contrary to what some parents seem to believe, there are some benefits that derive from playing and enjoying video games. Playing video games can develop skills that one can use throughout life. Here are a few of the positive benefits that may result from video gaming.

1. Increased hand-eye coordination.
By playing certain fast-paced games such as first-person shooters and racing games, one quickly learns how to rapidly translate what one sees with the eye to a hand movement. The video gamer has a vested interest in picking up this skill, because if they do not, the games are over quite quickly.

Hand-eye coordination is useful for such areas as driving a real vehicle, writing, and self-defense. Translating from the eye to the hand is an important life skill that one uses every day.

2. Enhances reflexes.
This benefit is similar to the previous one. Many games require the gamer respond quickly rather than taking the time to think about what one needs to do.

Just as with hand-eye coordination, properly developed reflexes are necessary to respond to the outside world. At the very least, we can say that reflexes help us avoid danger and injury. Better-developed reflexes enhance our ability to play games such as racquetball, tennis, and any team sport such as baseball or football.

3. Problem solving skills.
Many games requires the gamer to figure out not only what to do but how to do it.
Just like in real life, there are often multiple means to achieve some end, and each option requires thinking through the implications of each path.

4. Increased memory.
Many games require remembering where to pick up certain useful tools or where to perform other specific actions. In many cases, one must remember to do a series of actions in the proper order. In Legend of Zelda: The Windwaker, one must remember the location of certain items so that the player knows where to pick them up later. In the classic Mario Bros game, there are specific "booby traps" which kill Mario if the player forgets about them or does not remember how to avoid them.

Memory of course is a life-skill which has become more important than ever before. We must remember website addresses, passwords, phone numbers, and the like.

5. Typing skills.
This applies to some PC-based games, including many online games. In World of Warcraft, one must learn the location of certain characters on the keyboard to perform many of the required actions in the game.

Typing of course is a required skill for any job that requires the use of a computer.
Though many parents are stressed over their children's fascination with video games, there are many positives to video gaming which should not be overlooked.

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Sunday, 26 October 2008

3 Ways The Wii Is Superior To The PS3

If you have ever heard two people argue about whose video game console is the best, you already know the arguments. Some will say that their console is more powerful, has more games, or better controllers.

It is true, however, that people tend to have different ideas of just what "better" means, so it may be helpful to be more specific in your reasoning when it comes to such arguments. Since nobody knows just what "best" means, even if one console were "better" than another, how could you possibly prove it? So, using specific arguments and logical reasoning, here are three ways that the Wii is superior to the Playstation 3.

Firstly, the Wii is more innovative. Nintendo wanted to make something completely different from what anyone else had done, and that is exactly what they did. It's a totally different and very much more effective control scheme in many ways.

The PS3 was Sony's first shot at utilizing the Sixaxis controller, which does implement motion control. However, this was put in effect after the Wii was announced and it's technology shown off. The Sixaxis is neither original or innovative, or at least not nearly on the same level as the Wii Remote.

Secondly, the Wii is more accessible. Not only is the wii remote extremely simple to pick up and play and offers superior control in almost every area, there are alternatives for places where it doesn't do so well. An example is fighting games.

Motion-sensing my not suit some people when it comes to fighting games, simply because such games often call for a series of quick commands in a short amount of time to successfully pull off powerful combos. If this is the case for you, simply put down the Wii remote and Nunchuk, and plug in a "Classic" controller, or even a Gamecube controller.

Lastly, the Wii is more advanced. Nintendo got tired of the race to make consoles with better, and better graphics. They stepped back for a second and realised that their competitor's consoles were very similar to each other.

In fact, whenever either Sony or Microsoft come out with a console, the only fundemental difference between it and their last venture was that the new one has "better graphics".
Is that true progress? I don't think so. But what Nintendo wanted to do was something different. Not easy, but different, and rather risky too. They wanted to focus more on control and gameplay than on graphics. Is such a move truly a "step back"?

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Saturday, 25 October 2008

7 Steps To Reducing Your Stress Over Your Child's Video Gaming Habits

Video games are so popular and often addictive today and parents often clash with their children over:

* The amount of time the child spends playing video games.
* The objectionable nature of the themes in the games.
* The emphasis the child places upon playing games while neglecting other duties or pasttimes.


As games have become more realistic and interactive, such as the Nintendo Wii with its motion sensing technology, some children have difficulty setting boundaries on the video gaming.
Rather than nagging or getting frustrated with your child, why not have a systematic plan in place that addresses your concerns? Here are seven tips that you can begin applying today to help reduce the tension in your home over video gaming.

1. Limit video game playing to specific hours of the day. What some parents have done is choose certain hours in which games may be played, for example between 7 and 9 PM. Other hours of the day are reserved for other activities.

2. Place conditions which must be met before video gaming may begin for the day. Examples include homework, cleaning the bedroom, and mowing the lawn.

3. Tell the child that before a new game is purchased or borrowed from a friend, you are going to check a few reviews to determine whether the content is appropriate for the child's age and maturity level.

4. Set rules that cover which ratings or content types are not acceptable for your child to play.

5. Regularly play video games with your children. Your child may resist this idea at first, particularly if you have been overly critical of gaming or if the child sees their gaming as "their" territory. Find a game that you can both enjoy. Your child will probably enjoy showing you how to play.

6. Have the child write about why they enjoy playing certain games. One way this can be done is start a blog dedicated to video gaming or a subtopic thereof. The blog can be centered around a certain console, such as the Nintendo Wii, the Sony Playstation 3, or Microsoft's Xbox 360. Or perhaps it would be preferable to focus on a certain type of game, such as racing, first person shooter, or martial arts.

7. Set up a system in which the child can earn the privilege to play video games for as long as they desire, on specific days. Include conditions that must be met first and make sure you are clear on when the privilege may be used. Some parents have constructed a "point" system which works similar to a bank. The child "earns" points by doing certain activities, such as keeping their grades up, doing their homework every day, or maintaining a clean bedroom without being told. The specifics will be tailored to your own family and situation.

Figure out which activities will add points and the number of points, the total number it will take to earn an "all-day" gaming day, and the specific types of days in which the points may be "spent". For most families, this will mean a weekend day which is free of other planned activities.
By implementing some or all of these ideas, you can improve your relationship with your child and reduce the stress associated with your child's video gaming habits.

Visit http://www.4nintendowii.co.uk/ - for the best Nintendo Wii prices in the UK.
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Friday, 24 October 2008

Understanding The Four Types of Wii Controllers

It is understandable that newcomers to the Nintendo Wii console may be confused by the variety of controllers available. The reason for this happening was, in part, because the motion-sensing technology the console excels in is not so well suited for some games.

For example, the Wii's initial "Wii Remote"(or "WiiMote") may be excellent for first-person shooters and racing games, but does not handle so well with genres such as fighting, where the player is often forced to quickly pull off a series of complex actions in a short amount of time.
So, in total, there are four controller setups: WiiMote, WiiMote & Nunchuk, GameCube Controller, and Classic Controller.

The WiiMote was the original setup. Its a one-hand motion-sensing controller that is often used for puzzle and party games, as well as racing games and some sports. For each of these, the controller is held in a different position.

In racing games, the controller is held sideways with both hands and twisted back and forth to control the racing vehicle onscreen. In sports, the controller is held in various positions which mimic real life. For example, in bowling, the controller movement is very similar to the movement of one's hand and arm while bowling at the lanes. The tennis game requires holding the controller upright to serve the ball, and flicking the wrist to return the ball.

The Nunchuk is a control stick attachment that also features motion-sensing. An example of its features is in that of the common first-person shooter: you look, aim, and fire using the WiiMote in your right hand, while you steer with the Nunchuk in your left hand, and lift the Nunchuk slightly to reload your weapon. The Nunchuk is also used in boxing, manipulating the left hand punches while the WiiMote controller manipulates the right hand punches.

Some Wii games are compatible with the GameCube controller. Some examples include Super Smash Brothers Brawl and Mario Kart. These are traditional type games that do not lend themselves well to the new Wii controller. The GameCube controller is not wireless as are the WiiMote and Nunchuk.

Yet another option in a Wii controller is the "Classic Controller". The Classic does not feature motion-sensing, but does have dual control sticks (rather like that of the Playstation) as well as basically all the button configurations that the Gamecube controller features. As with the GameCube controller, the Classic is not wireless.

However, this is going to change very soon because the Nyko company will very soon be releasing their wireless version of the Classic Controller. Reviewers with preview models have generally praised this new edition to the Wii controller family.

The Nintendo's variety of controllers insure there are many ways to play and enjoy games on the Wii.


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Thursday, 23 October 2008

Why Wii Sports Is So Popular With Video Gamers

The Nintendo Wii is a radical departure not only for Nintendo, but for video gaming across the board. Nintendo took a gamble but it obviously paid off, since it is now the number one selling video console.

What makes the Wii different? We can highlight two areas: how the games are played and who the target market is.

Wii gameplay is nothing short of a gaming revolution. For over twenty-five years, gamers were forced to hold a small gamepad or joystick. Both types of the traditional controller were prone to create hand and fingers cramps. Certain kinds of controllers with fairly sharp corners, most notably the Nintendo NES, were proned to drill gouged-out areas on the inside of gamers' hands. Apparently the games were so intriguing that they ignored the pain and kept playing!

A common feature of the traditional controller is they require quick movement of the players' thumbs and in some cases, fingers. While the Wii controllers also contain a few buttons that are controlled by thumbs and fingers, the primary movements are enacted by hand movement. This is a much more natural type of play that is very satisfying to many people.

This new style of controller lends itself very well to certain types of gameplay, most notably sports such as baseball or tennis. Nintendo has constructed their system so the controller is held and operated in a fashion very similar to the method in which the actual sport is played. So when you are a batter in a baseball game, you must hold the controller in a position as you would a baseball bat. When hitting a tennis ball, you merely flick your wrist just like you would with a tennis racquet.

This leads to the next area which makes the Wii stand out. With this product, Nintendo is targetting people who have not traditionally played video games while at the same time, creating a system that current gamers can appreciate and enjoy. Not everyone can get the hang of grasping a controller with both hands, and for both those types of people, the Wii is a perfect choice.

Nintendo's newest console and it's Wii Remote technology remain unrivaled, and for the most part, unchallenged. The exceptions are that of Sony's PS3 "Sixaxis" controller, and that was a last-minute deal, just months before the PlayStation 3 was released and not long after the Wii's motion-sensing technology was announced. The Sixasis controller incorporates some of the motion-sensing aspects of the Wii but retains the old familiar controller style.

Also, Microsoft recently announced the development of an Xbox 360 "Remote" that is reported to showcase the same technology as the Wii remote. What this next Xbox "Remote" will deliver in terms of gaming experience remains to be seen.

Nintendo is not sitting on its heels and continues to blaze new trails. For example, a reported new technological enhancement will plug into the Wii remote and provide more accurate sensing. This will lead to a better gaming playfield for everyone as Sony and Microsoft try to catch up.


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Wednesday, 22 October 2008

What Makes the Nintendo Wii So Different From Its Competitors?

The Nintendo Wii is a radical departure not only for Nintendo, but for video gaming across the board. Nintendo took a gamble but it obviously paid off, since it is now the number one selling video console.

What makes the Wii different? We can highlight two areas: how the games are played and who the target market is.

Wii gameplay is nothing short of a gaming revolution. For over twenty-five years, gamers were forced to hold a small gamepad or joystick. Both types of the traditional controller were prone to create hand and fingers cramps. Certain kinds of controllers with fairly sharp corners, most notably the Nintendo NES, were proned to drill gouged-out areas on the inside of gamers' hands. Apparently the games were so intriguing that they ignored the pain and kept playing!

A common feature of the traditional controller is they require quick movement of the players' thumbs and in some cases, fingers. While the Wii controllers also contain a few buttons that are controlled by thumbs and fingers, the primary movements are enacted by hand movement. This is a much more natural type of play that is very satisfying to many people.

This new style of controller lends itself very well to certain types of gameplay, most notably sports such as baseball or tennis. Nintendo has constructed their system so the controller is held and operated in a fashion very similar to the method in which the actual sport is played. So when you are a batter in a baseball game, you must hold the controller in a position as you would a baseball bat. When hitting a tennis ball, you merely flick your wrist just like you would with a tennis racquet.

This leads to the next area which makes the Wii stand out. With this product, Nintendo is targetting people who have not traditionally played video games while at the same time, creating a system that current gamers can appreciate and enjoy. Not everyone can get the hang of grasping a controller with both hands, and for both those types of people, the Wii is a perfect choice.

Nintendo's newest console and it's Wii Remote technology remain unrivaled, and for the most part, unchallenged. The exceptions are that of Sony's PS3 "Sixaxis" controller, and that was a last-minute deal, just months before the PlayStation 3 was released and not long after the Wii's motion-sensing technology was announced. The Sixasis controller incorporates some of the motion-sensing aspects of the Wii but retains the old familiar controller style.

Also, Microsoft recently announced the development of an Xbox 360 "Remote" that is reported to showcase the same technology as the Wii remote. What this next Xbox "Remote" will deliver in terms of gaming experience remains to be seen.

Nintendo is not sitting on its heels and continues to blaze new trails. For example, a reported new technological enhancement will plug into the Wii remote and provide more accurate sensing. This will lead to a better gaming playfield for everyone as Sony and Microsoft try to catch up.

Visit http://www.4nintendowii.co.uk/ - for the best Nintendo Wii prices in the UK.






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Tuesday, 21 October 2008

Is The Future Of Shooters The Nintendo Wii?

There is much debate surrounding the evolution of the First-Person Shooter genre on video game consoles. Is the future of shooters in graphics or innovation? Gaming enthusiasts will often respond, "A mixture of both," which is a perfectly reasonable answer. However, many developers clearly put one element before the other.




Nintendo, for example, favors innovation because they have been in the business for many years and believe that while gamers will always come to expect better and better graphics, but engaging gameplay will always last. Developers such as Epic, on the other hand, seem to believe that gameplay will continue to be presentable enough through better and better graphics.



Perhaps, in a way, both insights are true. But should first-person shooter developers be concentrating solely on graphically powerful consoles like the Xbox 360 and Playstation 3? Whatever your thoughts, here are three reasons why the future of shooters is, in fact, the Nintendo Wii.




Reason number one: the Wii is advanced far ahead of the competition. The technology powering the Wii Remote takes gaming to a whole new level. Nothing this major has taken place in video game history for years, and the recently announced MotionSense attachment will make the controller even more accurate. The user experience is only going to improve over time.
MotionSense, also known as MotionSense Plus, will result in more realistic game play by enhancing the accuracy and sensitivity of the Wii controller.




Reason two: the Wii is accessible. Its shooters are easier to pick up and play than on any other console, and its controls rival the aiming precision of the PC itself. A video game console has never been this close to surpassing the PC in this area.




Wouldn't you say the utilization of this technology is just logical?




Reason number three: the Wii is immersive. There is much more to the motion-sensing technology than is immediately apparent. Games with motion sensing are simply more realistic and enjoyable to play than those without. This is true because the motion sensing technology mimics real life, whether a first person shooter or other type of video game.




Making motions in real-life that directly correspond to the display on the TV is the most revolutionary and innovative step we have seen in the home gaming market for a long, long time. The motion sensing technology in the Wii increases the connection between gamer and game, resulting in a rich user experience that makes it very difficult to return to the "old" way of playing.




All of the above reasons point to this conclusion. For first-person shooter developers in these times of great change in the gaming industry, the Wii is going to be the place to be. Nintendo has such a head start that it will take the rival consoles literally years to catch up.


http://www.4nintendowii.co.uk/ - for the best Nintendo Wii prices in the UK.


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Sunday, 19 October 2008

Is the Nintendo Wii Console the Best Family Oriented Console Available?

One of the most successful platforms of all time, the Nintendo Wii console is most likely the best family-oriented console available today. When you purchase a Wii console, there are a range of options to choose from so that you can choose the package that suits your particular household the best. The basic pack comes with the Wii Remote and Wii Sports, which features five distinct games for you to enjoy. Other packages may include one or more of the many different controllers available for the Wii as well as other games to suit your taste.


The Wii takes a rather unique approach to the way in which it is used which goes some way to explaining its huge success. With the easy-to-use Wii Menu which resembles TV channels, you can easily navigate with the wireless controller by simply pointing at the screen. The Wii Menu includes the Wii Mii Channel, the Wii Shop where you can purchase additional channels for your Wii console through WiiWare, and much more.


The Wii console is also backwards compatible with the Nintendo GameCube, meaning that you can plug in your old GameCube controller and memory cards and play those games on it too. You can connect the GameBoy Advance to it as well. If you have a Nintendo DS, the Wii console can communicate with it over its built-in wireless networking capabilities. This allows you to use the DS as a controller in games such as Pokemon Battle Revolution, and the Wii can enhance or expand other DS games too. Despite the popular believe that the Wii console is suitable only for children, there is now a huge collection of games available for the whole family to enjoy.

http://www.4nintendowii.co.uk/Store/Nintendo-Wii - for the best Nintendo Wii prices in the UK.


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Friday, 17 October 2008

Is the Nintendo Wii Fit Making the Game Console More Useful?

The traditional perception of video games as being a pastime of couch potatoes and encouraging laziness is rapidly changing. The introduction of Wii Fit by Nintendo is one significant step to making the games console useful for more than simply shooting aliens or motor sports games. Wii Fit is an exercise game, featuring a range of activities to help you keep fit and healthy in the comfort of your own home, and is taking the world by storm.

The game utilities a special controller known as the Wii Balance Board for interaction with the user. This controller is capable of measuring the user's weight and centre of gravity, and when told the user's height can then work out their body mass index (BMI). Wii Fit then assesses your current fitness through a range of activities and works out your current "Fitness Age". Wii Fit also adds a channel to the Wii Menu where you can easily keep track of your current fitness level.

Wii Fit contains some 40 different activities for you to engage in that are based on four exercise categories. The categories are Yoga, Strength Training, Aerobics and Balance and the variety of exercises available include a range of yoga positions and techniques, traditional strength training such as push-ups and lunges, jogging and hula hoop exercises in the aerobics category and games like ski jumping and tightrope walking in the balance section.

There has never been a more fun packed way to keep fit. Simply buying this game and controller provides everything you need for a decent workout at home, whether on your own or with the kids.

Visit http://www.4nintendowii.co.uk/Store/Nintendo-Wii - For the best prices on Wii Fit in the UK
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Friday, 10 October 2008

Cars - Now out On Nintendo Wii

Play Cars now on Nintendo Wii - It's Piston Cup time again and last year's hotshot, Lightning McQueen, is ready to go in a race to the finish line.

Explore the town of Radiator Springs and the rest of Ornament Valley with Lightning as you collect bolt icons and gain bonus points.

Complete a variety of races and mini-games with your favourite Cars characters--and some new ones too.

So start your engines, hold on tight, and get ready to leave the competition in the dust.

Click here to get Cars at Gameseek now

Friday, 3 October 2008

Family Trainer Mat - A Review

The Family Trainer Mat is the latest accessory for the Nintendo Wii Console letting you have fun and get physical at the same time.



There are more than 12 challenges which you can play alone or with friends or family, Stomp the Mole, Dodge the Logs & Count Your Steps are just 3 of the great challenges to choose from.



You can track your progress and try and set new records for others to beat giving you hours of fun and a bit of getting fit as well!



Get your Family Training Mat today from http://www.4nintendowii.co.uk/Store/Family-Trainer

Nintendo Wii Fit - A Review

The traditional perception of video games as being a pastime of couch potatoes and encouraging laziness is rapidly changing. The introduction of Wii Fit by Nintendo is one significant step to making the games console useful for more than simply shooting aliens or motorsports games. Wii Fit is an exercise game, featuring a range of activities to help you keep fit and healthy in the comfort of your own home, and is taking the world by storm.

The game utilises a special controller known as the Wii Balance Board for interaction with the user. This controller is capable of measuring the user’s weight and centre of gravity, and when told the user’s height can then work out their body mass index (BMI). Wii Fit then assesses your current fitness through a range of activities and works out your current “Fitness Age”. Wii Fit also adds a channel to the Wii Menu where you can easily keep track of your current fitness level.

Wii Fit contains some 40 different activities for you to engage in that are based on four exercise categories. The categories are Yoga, Strength Training, Aerobics and Balance and the variety of exercises available include a range of yoga positions and techniques, traditional strength training such as push-ups and lunges, jogging and hula hoop exercises in the aerobics category and games like ski jumping and tightrope walking in the balance section.There has never been a more fun packed way to keep fit. Simply buying this game and controller provides everything you need for a decent workout at home, whether on your own or with the kids

Click here to get your Wii Fit today http://www.4nintendowii.co.uk/Store/Wii-Fit

Tuesday, 30 September 2008

Nintendo DS Lite Consoles

The Nintendo DS marks the future of hand held gaming machines, it has 2 touch screens and is light, compact and easy to carry. There are many accessories available and the console itself comes in a good choice of colours. The screen is easy to read and you have the option to change the brightness, which is something a lot of hand held consoles don’t have.

There is a large choice of games with new ones coming out every week which range from brand new titles to the old favorites such as Super Mario.

The DS Lite is also compatibility with Game Boy Advance cartridges, which gives you another large range of games to choose from.

On the downside, the stylus is too small and could easily be lost, although you can purchase replacements quite cheaply.

Get your Nintendo DS Lite today from http://www.4nintendowii.co.uk/Store/Nintendo-DS

Only 85 Days to Xmas

Well there are only 85 days to go until the big day, so what is new that you can buy your family for xmas?

FAMILY TRAINER MAT

The new family trainer mat combines with the Wii remote in giving you lots of crazy challenges, it is great fun for all the family this xmas.....

Visit http://www.4nintendowii.co.uk/Store/Family-Trainer now for all the best prices in the UK

Friday, 5 September 2008

Only 110 days to Xmas!

Ok, I know its only the beginning of September but its time to start thinking about the biggest day of the year CHRISTMAS DAY!

There are only 110 days to get your prezzies so start now by getting a Nintendo Wii Fit to enjoy with all the family over xmas.

For the best choice and prices visit http://www.4nintendowii.co.uk/Store/Wii-Fit